There is one project that I was working on, but never found the time to tell you about: beyond vision. It is the largest project that I have done so far and it required so much time that I didn’t have any time left to write about it. :) But in December it was finally completed, so now there is time to tell:
18 musicians, 7 huge screens. beyond vision is the fusion of music and film – not just music with visual support and not just film with film music. Together both media tell an abstract story like it would not be possible for each medium alone.
I already set up a small page full with information about this project, so I will not copy it here. If you are interested, just take a look at the following link:
I am sorry that I did not have the time to mention this project earlier. I guessed that most of you are probably not from Germany so the tour dates would probably not have been very interesting for you. :) And now, at least I have some more material to show you (don’t miss the photos).
I hope I will be able to show you some more background information soon. A documentary is already in the making, so hopefully I can show you some video footage from the performances somewhen…
Zen Station is a game focused on relaxation. The player who is chilled the most wins.
It is an installation on which two players can play a game. Goal of the game is to win by being as relaxed as possible. During the game, pulse and blood oxygen levels of the players are measured. The player who durably has the lowest pulse wins.
At the beginning of the game, a thin line is created on the center of the playing field. This "destroyer" slowly moves towards the player with the faster pulse. Additionally, each player frequently creates "virtual life forms" (which look more like landmines to me). If the destroyer touches such a life form, it is hurled back in the opposite direction.
The overall design of Zen Station is very cool. The effects are beautiful and also have nice sound effects.
The installation called Of the Now by Nick Bednarz gives wings to anyone who steps into the human outline in the center. If you move on, the wings disappear again. There isn’t much hi tech involved (apparently flash and a light barrier), but the idea is still enchanting. Especially if you don’t know the installation yet and step unsuspectingly into the outline, the effect is probably verrry cool. :)
I think it would be even cooler if the wings could follow you around. ^_^
I never played such an physically exhausting computer game in my life. After a while you are frantically panting. :) But it is so much fun, you do not want to stop. :)
If you ever get to Linz, Austria, go try it! I think Move can be played in the Ars Electronica Center even when there is currently no festival.
Another cool thing about Move is that it is firmly rooted in reality. You do not control a avatar in a virtual world with your movement, but you yourself have to escape from the red. (admittedly, even in Move you are represented by a grey shadow on the field, but the felt result is the same because there is almost no lag)
More games at the border of reality and virtuality
The Digitalist created an interesting ad for Elle Macpherson Intimates (apparently an underwear brand). They placed a huuuge display in a shop window which shows only the brand name on black background by default. As soon as someone moves in front of the window, this visitor’s silhouette opens a view behind the black – onto videos of sparely dressed women. It is like an inverted shadow with smear effect. :)
An interactive installation by Daan Roosegaarde is called Dune 4.0. It consists of hundred of black fibers with LED-lighted tops, which react on the movements and sounds of passing visitors. It kinda reminds one of futuristic techno reed. :) Daan Roosegaarde refers to his installation as an interactive landscape.
I like this beautiful, slightly eerie atmosphere.
In the video, Dune 4.0 is installed in an interior space. The artist later installed it in a pedestrian pass underground. I think the atmosphere is better in this video, though.
Judging from the video, the installation’s reactions to the visitors are a little delayed, which would be a pity. But maybe I misjudge it or maybe it has already been improved.
This installation by Pablo Valbuena is called Augmented Sculpture v1.0. I don’t think words can convey the fascinating effect of this installation of light, so better watch the video above. :)
This is one of my favorite installations. I have seen it in reality (at Ars Electronica 2007) and it was at least equally fascinating and beautiful there as in the video. The setup at the Ars Electronica Festival had a more mysterious atmosphere, because it was placed in a very dark, old, room which had the feeling of a ruin.
At the website of Pablo there are more beautiful pictures of the installation, the same video in better quality, as well as the artist’s description:
This project is focused on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation.