In Quake, you sweep around virtual avatars all the time. Probably your avatars get really healthy through the regular exercises, but yourself are becoming fat and fatter because you’re sitting in front of your computer all the time. Doesn’t that suck? Maybe this is what Martin Faust was thinking when he created QuakeRunner. It is […]
This project should be fuel to the thoughts of paranoid people who think that violent games like Quake turn players into bloodthirsty homicidal maniacs which can’t differentiate between game and reality anymore: ARQuake tries to merge Quake’s virtual world with the reality.